Complete D&D combat command
Prepare the encounter. Run the fight. Keep everyone connected.
Encounters, monsters, spells, players, inventory, treasure, companions and controlled information work as one live system inside VISINVOKE.
One connected game
Everything the encounter needs, without the tab hunt.
The active encounter remains at the centre. The active monster, player actions, spell results, treasure, information and generator context stay connected instead of becoming separate copies.
Prepare complete encounters
Store the party, opposition, initiative, objectives, hazards, waves, notes and outcomes together. Assess threat before the first roll and switch without rebuilding the scene.
Operate the fight live
Run turns, action economy, ready, hold and delay actions, damage, healing, conditions, resources, Quick Actions, mass operations, combat log and undo snapshots.
Bring players into the system
Authorised characters use spells, inventory, equipment, money, private decisions and player-safe information inside the same campaign state.
Keep the campaign connected
Prepare on PC, operate at the table and use authorised player surfaces through the same DCC-launched session.
DM combat workspace
See the whole fight clearly.
Deep systems stay available without turning live play into software juggling.

Prepare deeply. Switch instantly.
Standard, Random and Wave families share one operating model, with Balanced, Boss and Horde preparation, objectives, battle setup, events, hazards, groups and outcomes.
The Active Monster follows.
Health, initiative, abilities, weapons, legendary and lair actions, spells, morale, notes, treasure, resistances and resources remain in context.
Adapt while it happens.
Change initiative, sides, waves, battlefield state, health, conditions, objectives and resources, with ready, hold, delay, combat log and undo snapshots.
Cast into the encounter.
Search spells, choose legal targets, resolve attacks or saves, apply damage, healing and conditions, and track duration and concentration.
DM and players, one live game
Players do more than watch initiative.
Character creation flows into persistent play while the DM retains control of encounter truth and visibility.

Persistent characters
Identity, health, armour, initiative, ability values, starting equipment and starting money stay with the authorised character.
Real player spell flow
Players choose approved spells, select legal targets, commit the cast and receive clear results through the same encounter rules.
Inventory with continuity
Personal inventory, equipment auto-stats, actionable items and money sit beside Party Inventory and Party Treasury.
The right truth, the right audience
The DM controls whole-party, selected-player and one-player information, plus private questions, decisions and replies. Combat PRO does not capture table narration.
Companions and item stories
Campaign state continues beyond one battle.
Companions, equipment, training and treasure can keep their identity, owner, progress and history as they move into play.

Pets and animal companions
Identity, bond, temperament, growth and persistent ownership.
Equipment, care and habitat
Fit, feeding, housing, travel and changing support needs.
Training and readiness
Programmes, prerequisites, progress and role readiness for play.
Treasure into play
Search, generate, assign, keep, give, store, equip, consume, harvest, craft and preserve provenance.
Connected VISINVOKE generators
The right specialist system, in the right context.
Supported generators can appear for encounter setup, active play, players and after-action work. Every product launch runs through the Desktop Command Centre.


NPC Generator

Boss Encounter

Treasure

Weather System

Tavern and Inn

World Framework
Choose-any packs
Current packs range from 5 to 90 generators. Active pack pricing is grandfathered under current rules, with reselection every 90 days.
Growth and rewards
Completed loyalty years add generator slots up to the current maximum capacity of 200.
VISINVOKE means value
Built to use. Built to keep. Built to grow.
Combat PRO combines a complete owned core with optional services that remain clearly separated.
01
Quality
Deep specialist systems, vivid presentation and practical capability designed for real sessions.
02
Ownership
Combat PRO is a lifetime purchase. The complete core system remains yours.
03
Choice
Cloud capacity and standalone generators are optional additions, not requirements for ownership.
04
Rewards
Completed generator subscription years add two loyalty generator slots under the current programme rules.
Clear current pricing
Own Combat PRO. Add cloud capacity only when you need it.
All prices are current USD values. Checkout confirms the current entitlement and terms before purchase.
Combat PRO Lifetime
US$49.99one-time purchase
The complete core system
469 official monsters, 319 spells, 12 live encounter positions, 16 live monster instances, Monster Studio, Spell Studio and 2 prepared cloud encounters in total.
View purchase optionsCloud 1
US$3.99per month
6 prepared per family
6 Standard, 6 Random and 6 Wave encounters. 18 total prepared cloud capacity with Cloud Saves, Cross Device, Monster Cloud and Spell Cloud.
View Cloud 1Cloud 2
US$5.99per month
8 prepared per family
8 Standard, 8 Random and 8 Wave encounters. 24 total prepared cloud capacity with Cloud Saves, Cross Device, Monster Cloud and Spell Cloud.
View Cloud 2Cloud 3
US$7.99per month
12 prepared per family
12 Standard, 12 Random and 12 Wave encounters. 36 total prepared cloud capacity with Cloud Saves, Cross Device, Monster Cloud and Spell Cloud.
View Cloud 3Questions answered clearly
Before you launch.
Every answer below reflects the current ownership, capacity and DCC-only launch model.
What do I need?
A free VISINVOKE account and the installed Desktop Command Centre. Sign in to DCC and launch Combat PRO from your product collection.
Is it only for the DM?
No. The DM operates the encounter while authorised players use connected character, spell, inventory, money, information and private-message surfaces.
What does lifetime include?
The core system, official catalogues, custom studios, twelve live encounter positions, sixteen live monster instances and two prepared cloud encounters in total.
Is Cloud required?
No. Cloud 1, 2 and 3 are optional memberships for higher prepared-encounter capacity and current cloud features.
Are generators included?
The standalone generator catalogue is optional. Owned generators launch through DCC and supported tools can connect with Combat PRO.
Can I create content?
Yes. Monster Studio and Spell Studio extend the official catalogues while keeping custom work inside the Combat PRO operating model.
Continue in VISINVOKE
Every product launches from DCC.
Create your free VISINVOKE account, install the Desktop Command Centre and sign in. Combat PRO, owned generators and the rest of your VISINVOKE collection launch only from DCC.